
It's played in the video when dispensing water. Dispense1.ogg is a sound used for "normal" drinks like coffee, water, tea and so on. Please use the code-tags to keep this topic easier to read. You don't have to add "a cup of" in the name of the liquid, the game does that automatically. Message=The drink tastes like a Vienna lager you drinked years ago. Message=The drink tastes like apple juice. Message=The drink tastes like fairly strong black coffee. A layer of black, crystalline substance was found inside the mouth cavity. Message=The drink tastes like a standard pale lager.ĭeath message = The mouth cavity, throat and face of the victim are covered in severe third degree burns. Here are some crude examples of the liquids I've added so far: It would be best if the parameters could be used in as many different drinks as possible - there's not much point in coding a "make_the_player_dance"-parameter for a cup of dancing for example. If you have any suggestions for new parameters, post them in this topic. explosion = true/false, creates an explosion similar to the one at Gate B

blinking effect timer = how many seconds the effect lasts blinking effect = changes how fast the blink meter decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all) stamina effect timer = how many seconds the effect lasts stamina effect = changes how fast stamina decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all) stomach ache = true/false, has the same effect as appendicitis caused by SCP-1025 (decreased stamina and messages about stomach ache) bloodloss = increases the blood loss - value message = a text shown on the screen after drinking the liquid blur = how many seconds the screen stays blurry after drinking the liquid vomit = if set to true, the character starts vomiting after drinking the liquid refuse message = displayed when the character refuses to drink said liquid refuse = if set to true, the character refuses to drink the liquid death message = the text shown in the game over -screen if the player dies when drinking the liquid dispensesound = the sound clip played when the liquid is dispensed ("SFX\294\dispense1.ogg" by default). sound = the sound clip played when the player drinks the liquid

glow = makes the liquid glow (true/false) alpha = the transparency of the liquid (0.0 = invisible, 1.0 = nontransparent) It is also interesting to note that many caustic liquids that would have eaten through a normal paper cup seemed to have no effect on the cups dispensed by the machine.Code: Select all you can set multiple names for a liquid by separating the names with a "|"-symbol. After a period of approximately 90 minutes, the machine seemed to have restocked itself. It is of note that after approximately fifty uses, the machine would not respond to further requests. Test runs with solid materials such as diamond have failed, however, as it appears that SCP-294 can only deliver substances that can exist in liquid state. Ninety-seven initial test runs were performed and each one returned a success.

Upon doing so, a standard 12-ounce paper drinking cup is placed and the liquid indicated is poured. Upon depositing fifty cents US currency into the coin slot, the user is prompted to enter the name of any liquid using the touchpad. SCP-294 appears to be a standard coffee vending machine, the only noticeable difference being an entry touchpad with buttons corresponding to an English QWERTY keyboard. SCP-294, or "The Coffee Machine", is an upcoming SCP in SCP: Containment Breach Unity Edition that will be added in an as of yet unannounced update.
